Is It Possible to Fight Shelke Again World of Final Fantasy
Earth of Final Fantasy | |
---|---|
Developer(south) | Tose[a] |
Publisher(southward) | Square Enix |
Director(s) | Hiroki Chiba |
Producer(s) | Shinji Hashimoto |
Artist(due south) |
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Writer(southward) |
|
Composer(s) | Masashi Hamauzu |
Series | Final Fantasy |
Engine | Orochi |
Platform(s) |
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Release | PlayStation 4, PlayStation Vita
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Genre(southward) | Function-playing |
Mode(south) | Unmarried-player |
World of Final Fantasy [b] is a role-playing video game developed past Tose and published by Square Enix. It is a spin-off of the Final Fantasy franchise, featuring characters from beyond its mainline and supplementary entries. Initially released for PlayStation 4 and PlayStation Vita in 2016, information technology was later ported to Microsoft Windows in 2017. An updated version, World of Final Fantasy Maxima, was released as a port for Nintendo Switch and Xbox One in 2018, with the Windows and PS4 receiving the Maxima update as downloadable content.
The game takes place in Grymoire, a world of coexisting Final Fantasy locations. The story follows siblings Lann and Reynn, who possess the ability to tame monsters called Mirages, and are sent to Grymoire to reclaim their lost memories and thwart the plans of the Bahamutian Army. Returning to a more traditional gameplay fashion from earlier titles, it revolves around turn-based battles which utilize the series' recurring Active Time Boxing system, augmented with a stacking mechanic where stacking centrolineal characters and monsters affects statistics and abilities.
Evolution started around the concept of a Final Fantasy title aimed at a wider and younger audience, focusing on a light tone and stylized graphics compared to the mainline entries. It was directed and written by Hiroki Chiba, who had worked equally a scenario writer and result planner for the serial. The chibi character designs were created by Yasuhisa Izumisawa; the larger characters were designed past Tetsuya Nomura. The music was composed primarily by Masashi Hamauzu, who likewise included bundled versions of classic themes with Tose'southward audio squad while aiming for the music to be lighter in tone than his previous piece of work. The Maxima port was created in response to popular need, though a limited budget meant in that location was relatively little added content. Both versions of the game run on Silicon Studio'south Orochi engine.
First announced at the 2015 Electronic Amusement Expo, Earth of Last Fantasy was intended as a celebratory title to commemorate the series' 30th anniversary. A worldwide release was planned from an early stage, with localization running parallel to the development and Japanese voice recording. In lodge to proceed the characters truthful to their original appearances, the localization staff who first handled them were brought in to translate their dialogue. Reception of the game was generally positive, with many praising its aesthetics and stacking mechanic, but criticism focusing on its ho-hum stride and storyline. Debuting to stiff sales in Japan, the original version sold over 900,000 copies worldwide by 2018.
Gameplay [edit]
Earth of Last Fantasy is a part-playing video game in which players accept control of twin siblings Lann and Reynn every bit they navigate the globe of Grymoire.[3] The world is broken up between safe town environments and dungeons with enemies and puzzles.[four] During their travels, Lann and Reynn befriend various monsters chosen Mirages that they can employ both in battle and within the navigable environs: examples of this usage include riding larger Mirages as mounts or using them to navigate environmental puzzles. Another chemical element to both puzzles and combat is the ability of Lann and Reynn to freely change size between normal Jiant forms and chibi-way Lilikin form.[5] [half dozen] A recurring location is Nine Wood Hills, the place where Lann and Reynn outset their journeying, where they proceed and organized unused Mirages, purchase items and admission the Coliseum to enter fights and capture unique Mirages.[4]
The game's battle organisation makes use of the Active Time Battle (ATB) organisation employed by multiple Final Fantasy games. In boxing, players control a party of Mirages which tin can be stacked upon each other to grant various boons in battle while decreasing the number of turns that can be taken. The political party can assault freely, use items, and perform abilities using Action Points (AP).[7] [8] The types of Mirages used affect the party's bachelor skills and abilities in boxing. Mirages are captured in battle after they have been sufficiently weakened or a particular sequence of actions is taken, and in one case in the party can be freely named. In addition to standard Mirages are special Mirages that can be temporarily summoned into battle using a full pool of AP: the Delusion remains in battle, replacing the main party, until either the summoner'southward AP is depleted or the Mirage's health drops to zero.[viii] [3] [ix]
Another action accessed from Ix Wood Hills are Intervention Quests, storylines ending in boss fights focusing effectually character cameos from parts of the Concluding Fantasy series. [7] [5] [half-dozen] Some Intervention Quests include unique minigames, such as fighting through a dungeon or completing a filigree-based puzzle.[half dozen] The expanded release Globe of Last Fantasy Maxima includes several additional features including a New Game+ choice, and several alterations to gameplay. A notable addition are Champion Mirajewels, items that allow Lann and Reynn to transform into chibi versions of Terminal Fantasy protagonist and proceeds access to unique abilities.[10]
Synopsis [edit]
Setting [edit]
World of Final Fantasy opens begins in a town chosen Nine Wood Hills, though the story'southward events are set in the world of Grymoire. Grymoire is a land where multiple locations from earlier Final Fantasy titles, such as Cornelia (Final Fantasy) and Saronia (Final Fantasy 3), fuse together and where multiple climates exist side-by-side.[3] [11] The chief inhabitants of Grymoire are the chibi-like Lilikins, while its monsters are called Mirages. The protagonists and others like them are referred to as "Jiants".[3] [12] The inhabitants of Grymoire are drawn from multiple entries in the Final Fantasy serial. Rather than existence characters drawn from their corresponding worlds, they are versions that have always lived in the world of Grymoire — these characters take dedicated side stories tying into the main narrative.[13] [11]
Characters [edit]
The main protagonists are twin siblings, Lann and Reynn — Lann is an energetic boy who is decumbent to act idiotically, while his older sister Reynn is cautious and acts as a foil and counterpart. Both agree the power to capture and control Mirages, and can switch freely between Jiant and Lilikin forms.[12] The siblings are guided through Grymoire by Tama, a mysterious beast who acts as their navigator and teacher.[3] Their mother is revealed to be a legendary figure chosen Lusse Farna, who saved the world a century earlier.[14] Lann and Reynn are guided into Grymoire from Nine Wood Hills by Enna Kros, a mysterious effigy who acts as the god of Grymoire. The twins are helped from 9 Wood Hills by the pixie Delusion Seraphie, who looks after their captured Mirages.[15] [16] [17] They also run across a mysterious "Masked Adult female" with enigmatic aims; and an combative Jiant summoner called Hauyn.[18] [19] [20] The main enemy is the Bahamutian Regular army, a force of Jiant-like beings who are spreading their influence across the world: they are led by their male monarch Dark Knight Brandelis, his chief tactician Segwarides, and Winged Knight Pellinore.[19]
The Terminal Fantasy cameo characters, which spans from across the serial, include the Warrior of Light and Princess Sarah (Final Fantasy); Refia (Final Fantasy III); Rydia (Final Fantasy IV); Bartz Klauser, Gilgamesh and Faris Scherwiz (Final Fantasy V); Terra Branford, Edgar Roni Figaro and Celes Chere (Final Fantasy VI); Deject Strife, Tifa Lockhart and Shelke (Final Fantasy VII and its companion media); Squall Leonhart and Quistis Trepe (Concluding Fantasy VIII); Vivi Ornitier and Eiko Carol (Terminal Fantasy IX); Rikku, Tidus and Yuna (Final Fantasy X); Shantotto (Final Fantasy XI), Lightning and Snow Villiers (Final Fantasy XIII); and Sherlotta (Concluding Fantasy Crystal Chronicles: Echoes of Fourth dimension).[3] [fifteen] [19] [twenty] [21] [xiii] [22] [23] [24] The Maxima version includes brief scenarios covering Cecil Harvey (Final Fantasy IV), Zack Fair (Final Fantasy Vii), and Serah Farron (Last Fantasy Thirteen-2).[25]
Plot [edit]
In the world of Nine Wood Hills, Lann and Reynn see Enna Kros, who reveals they are former Mirage Keepers stripped of their mirages and memories. She opens a portal to the world of Grymoire, where the twins begin recovering their mirages. They observe a ability dubbed the Bahamutian Federation—led by Brandelis and his subordinates Segwarides and Pellinore—is forcing other nations into servitude from their hidden base. Lann and Reynn are embroiled in Grymoir'south conflicts with the Federation. Prompted past Lann, the twins begin following the steps of the Azure Prophecy, which leads them to seek four elemental keys across Grymoire's lands, and acquire that their mother Lady Lusse is a legendary figure who saved Grymoire from ending a century before. They as well begin awakening champions, individuals across Grymoire who can resonate with the twins' powers. They are besides prodded along by the Masked Woman, and confronted by an angered Hauyn.
The twins somewhen acquire the full truth. In an attempt to assist their female parent with her burdens as a summoner, Lann and Reynn stole her powers and summoned Brandelis through a portal chosen the Ultima Gate. Brandelis, part of a destructive pantheon dubbed the Exnine Knights, killed Lusse and their begetter Rorrik and used their bodies every bit vessels for the Exnine Knights Pellinore and Segwarides respectively. Lusse'southward last human action was to send Lann and Reynn to Nine Wood Hills, separating them from Grymoire and stripping them of their memories. With assist from some other Exnine Knight using the "Masked Woman" as a boob, Brandelis manipulated the twins into reopening the Ultima Gate, assuasive a parasitic race chosen Cogna to begin consuming Grymoire. Despite Reynn's fears, Lann leads a single-handed attack on Brandelis' fortress. Lann kills both Segwarides and Pellinore, then sacrifices himself to imprison Brandelis after the latter destroys both Hauyn and the dying Lusse and Rorrik. In despair, Reynn retreats with Tama to Ix Wood Hills, which is eventually likewise invaded past Cogna.
Refusing to accept this ending, Reynn is sent back in fourth dimension past Tama—in her truthful form of Tamanohime—through the sacrifice of her remaining lives. This allows Reynn to alter events, telling Lann and Hauyn about the coming tragedy. Together they form a plan; use the summoners of Grymoire to opposite the Ultima Gate's flow, sending the Cogna and Exnine Knights into the void. The twins continue to help the people of Grymoire, recover their mirages, and revive Tama. Lann, Reynn and Hauyn together with the summoners and their champions and so launch a united set on and successfully reverse the Ultima Gate, pulling the Cogna from Grymoire. Lann and Reynn free their parents from the Exnine Knights' control and allow their spirits to laissez passer on, then defeat Brandelis. After he attacks Hauyn, the twins push button Brandelis through the Ultima Gate as information technology closes, giving Hauyn their mirages to safeguard Grymoire. Enna Kros so gives a final "gift", returning versions of Lann and Reynn to Grymoire as champions. A secret ending added in Maxima has Hauyn fighting a Diabolos mirage from another world, while an older and ragged Lann continues to search for a missing Reynn.
Development [edit]
World of Terminal Fantasy was produced and overseen past Business Division 3 of Square Enix, with development handled by Tose.[1] [26] The initial concept for Globe of Last Fantasy was created betwixt series producer Shinji Hashimoto, and Foursquare Enix staff member Hiroki Chiba.[16] Chiba'due south previous work on the series had been equally a scenario writer and event planner for several titles including Dirge of Cerberus: Final Fantasy VII and Final Fantasy Type-0, titles that had been noted for the dark tone and stories.[27] Hashimoto and Chiba noticed that the series historic period demographic had shifted to adolescents and adults, with few young people coming to the series. World of Final Fantasy was intended to "lower the threshold" for players so more people could enjoy the serial.[xvi] The original concepts that form function of World of Last Fantasy were created for a simulation video game. When that project ran into difficulties, it was scrapped and its aesthetic elements reused in the smartphone championship Pictlogica Concluding Fantasy.[28]
The gameplay systems deliberately recalled mainline entries prior to Last Fantasy X.[11] The battle system was inspired by the Active Time Battle variants used in the Super Famicom era of the serial. Hashimoto was the originator of the monster drove mechanic.[8] The capturing mechanic was included as a parallel to the company's Dragon Quest Monsters subseries.[29] The monster stacking design was decided upon during discussions between Chiba and artist Yasuhisa Izumisawa during early on evolution: Izumisawa had created an analogy showing 3 different Job classes stacked on top of each other while riding Magitek armor as a joke, and Chiba thought that this would be a overnice improver to the combat system. The number of monsters included in the game had to exist restricted due to hardware limitations.[8] [xxx] [29] [31]
One time the gameplay systems had been decided upon, the team needed to consider what hardware could successfully portray it. The game's original platforms, PlayStation 4 and PlayStation Vita, were decided upon by Chiba every bit he wanted "the ability of the former and the portability of the latter". This also enabled use of the two platform's cross-salvage feature, allowing players to take the game between the ii platforms. Despite the varying power of the hardware, the team worked to ensure there were minimal content differences betwixt the two versions.[31] [27] The game used the Orochi three, which was called to help speed evolution due to its programmer-friendly structure.[1]
Scenario and fine art pattern [edit]
The scenario was written by Chiba, whose main focus was to create a story that would appealed to young players with comic dialogue, while keeping truthful to the characters drawn from each Terminal Fantasy championship.[16] The story was written to be similar to early on Final Fantasy titles, with the volume meant to be equivalent to Terminal Fantasy 6, Seven and VIII. Its master focus was creating a light-hearted experience while nevertheless retaining darker narrative elements associated with the series.[8] [eleven] [27] Aslope the main narrative, Chiba wrote a novel'due south worth of boosted side content institute in optional books and leaflets to add context to the game's world. While not essential, he felt it of import to lend depth to Grymoire.[14] The scenario team included Mayumi Takita and Type-0 script writer Sara Okabe.[32] [33] In improver to more traditional character inclusions such as Cloud, Squall and Lightning, less prominent characters such every bit Eiko and Shelk were included. This was considering characters were chosen due to situations in the plot rather than either including every grapheme or choosing merely the virtually popular ones. A cited instance was a scene which took place at a port, which was a perfect fit for the pirate captain Faris from Final Fantasy V.[29] Chiba was responsible for all the characters introduced into the championship, and turned downward multiple characters suggested past staff as they did non fit into the story.[11] The "Earth" title held multiple meanings: it was at once a Final Fantasy world in its own correct, and a world where multiple Concluding Fantasy titles merged.[11]
The aesthetics were intended to contrast directly with the increasingly realistic graphics of the main series, exemplified by the graphics and graphic symbol design of Terminal Fantasy 13. The characters were redesigned in a super deformed chibi way to better reinforce the serial' "cute" aspect.[34] The chibi designs and their dissimilarity with realistic designs, originally created for the cancelled simulation video game, were used at Chiba's insistence.[28] To create these new designs, Chiba and Hashimoto brought in Izumisawa, who had worked on the Crystal Chronicles subseries and enjoyed creating cute graphic symbol designs.[34] Many of the chibi designs were drawn from those used in Pictlogica Final Fantasy, a title which Chiba had worked on equally scenario writer.[11] [31] The Jiant characters were designed by veteran Terminal Fantasy artist Tetsuya Nomura.[8] Nomura was brought in so that his designs would draw the attention of established series fans.[11] Numerous guest artists contributed Mirage and character designs including Yūsuke Kozaki, Yuji Himukai, Shirow Miwa, Yusuke Iwasa, Ryota Murayama and Taiki.[35]
The initial idea for the protagonists was for them to share the chibi art design of the rest of the bandage, but Chiba felt that this would weaken the game as information technology did not correspond the "sugariness and sour" aspects of the series. Nomura's designs were a hybrid of his work on Terminal Fantasy and his more cartoon-like character designs for the Kingdom Hearts series.[31] Many monster designs were based on serial artwork created for earlier entries past Yoshitaka Amano: Amano also designed the game'due south logo, using the concept of a large number of monsters fighting alongside the main characters.[11] [31] In that location were besides new monster designs created by both Izumisawa and Nomura.[11] Izumisawa was key to smoothing out the differences in how each monster had been portrayed past different artists across the series, creating images which epitomized their most iconic features.[31] Nomura supervised character modelling, even down to pocket-size facial details, and was regularly consulted by Chiba on how each character should motion and speak in-game, so equally to keep their personalities and presence intact which even so serving the narrative.[11] [14] The anime sequences were produced by studio Creators in Pack, with Yasuhiro Imagawa interim as animation director.[36] The true catastrophe credits picture was created by Visual Works, Square Enix'due south in-house CGI studio.[37]
Music [edit]
The game's soundtrack was primarily equanimous and arranged past Masashi Hamauzu, with other contributions from Shingo Kataoka, Hayata Takeda, and Takashi Honda, consisting of nearly one hundred tracks.[eight] Hamauzu was assisted by Tose's sound team, including co-composer Kataoka.[38] German pianist Benyamin Nuss, who had performed other Hamauzu and Final Fantasy pieces on the Distant Worlds concerts and Symphonic Fantasies tribute album, performed piano on the soundtrack.[39] Vocals for the soundtrack were performed by Mina Sakai, a vocalist who had worked with Hamauzu on Concluding Fantasy 13 and formed office of his musical group Imeruat.[40] Chiba wanted a composer who was synonymous with the Last Fantasy series, and although he initially considered Nobuo Uematsu, he settled on Hamauzu due to an earlier positive working relationship betwixt them. Hamuzu created an estimated 10% of the songs before their setting was decided, including the theme for Ix Forest Hills.[38]
In contrast to Hamauzu's previous work, which was noted for its darker themes and motifs, the music for Earth of Terminal Fantasy was intended to be lightweight, allowing him to approach information technology more than positively than previous projects.[41] Chiba requested twelve unique boxing themes from Hamauzu. Due to infinite limitations, the battle themes were adequately short.[38] In addition to original music, Hamauzu and the Tose music staff were in charge of doing several new arrangements of classic themes.[8] [38] The keyword for arrangements was "toy box", a version for a younger audience that would retain the original theme's elements.[38] The arrangements covered work by Hamuzu, Uematsu, Kumi Tanioka and Mitsuto Suzuki.[42]
One of the earliest completed tracks that fix the tone for remixes was Kataoka's melody for the opening boondocks Cornelia, a setting from the first Concluding Fantasy. Many of the challenges came to plumbing fixtures arrangements to the planned settings, with some themes requiring altered time signatures without irresolute the tune. Ane organization both Hamauzu and Tose staff were nervous about was the arrangement of "Blinded by Lite", a theme created by Hamauzu for Final Fantasy Thirteen.[38] Hamauzu'southward work was the subject of constant oversight, with other leading staff making sure his music fitted unlike scenes, and requesting changes when they did not; this checking was motivated by the wish to pay respect to the original characters.[14] Hamauzu cited Globe of Final Fantasy every bit a refreshing projection compared to his earlier darker-themed work.[38]
The opening theme, titled "Innocent²", was composed by Ryo Yamazaki and performed by Japanese vocalist Aoi "Mizuki" Mizu.[41] [43] Chiba brought Yamazaki on board, having worked with him several times.[38] The ending themes were created by members of music company Noisycroak, and supervised by Yamazaki.[44] The bad ending theme, "Silent Earth", was equanimous by Ryusuke Fujioka and sung past Tama's phonation actress Ayana Taketatsu.[42] The truthful ending theme, titled "World Parade", was composed by Ryo Shirasawa of Noisycroak and performed by Taketatsu, Kana Hanazawa (Enna Kros) and Eri Kitamura (Serafie).[41] [45] Hamauzu originally assumed the songs would be either English for all regions or dubbed into English for the Western release, but due to Western fans liking Japanese lyrics, the songs were kept unchanged betwixt regions. The lyrics, in add-on to vocal titles, were written in unproblematic linguistic communication and so people of all ages could read and understand them.[38]
Release [edit]
The game was kickoff revealed to the public at the 2015 Electronic Entertainment Expo.[30] At the fourth dimension of its reveal, the game was said to be 30-40% complete. In addition to cartoon new fans into the series, its release was intended to be a celebration of the series to commemorate its 30th ceremony. This meant that its ultimate release date was decided early on.[31] The championship was released in October 2016 worldwide: on October 25 in Northward America, on October 27 in Nippon, and on October 28 in Europe.[45] It was supplemented in Japan past a guidebook, published past Square Enix on November 26.[46] A port of the game to Microsoft Windows via Steam was announced in October 2017, releasing that aforementioned year on November 21.[47] The port featured limited graphics options and was locked to thirty frames per 2d, but came with several cheats including free AP, max money and items, and disabling random encounters.[48]
The Western release of the game was planned from an early on phase, as the squad wanted to evangelize the experience to fans across the world. Localization was an backbreaking chore, as the team wanted to preserve every bit much of the Japanese version's tone and fashion every bit possible. Equally Chiba wanted the guest Final Fantasy characters to audio consistent with their canon appearances from across the series, the original localization leads were brought in to assist translate the dialogue so every bit to retain each character's recognized nuances. Some terms were difficult for the team to localize, such equally "Nosenose" and "falling apart", Japanese terms related to the stacking mechanic. English dubbing ran almost parallel to the Japanese vocalisation recording, which lasted effectually ten to eleven months.[fourteen]
In the W, several editions were created outside the standard original release; all versions featured in-game extras of additional mirages and the Japanese dub. A Day I edition featured just this content. A Limited Edition included unique art volume and a 24-page art book. A limited Collector'southward Edition was released exclusively through the Western Square Enix shop; the edition featured the original soundtrack, an eighty-page art book, and figurines.[49] Final Fantasy VII antagonist Sephiroth was included in get-go print copies in Japan, and as part of the special editions in the West.[49] [fifty] Sephiroth' summoning video was created past Visual Works.[37] The original game received limited-time downloadable content (DLC) later that twelvemonth giving players a Champion Medal summon of Sora, lead protagonist of the Kingdom Hearts series.[51] Later free DLC in March 2017 provided a Champion Medal of Balthier, a protagonist from Final Fantasy XII.[52]
Earth of Last Fantasy: Meli-Melo [edit]
A mobile spin-off, World of Concluding Fantasy Meli-Melo,[c] was released in Japan on December 12, 2017 for Android and iOS devices.[53] The game is gear up in Valgallan, one of the worlds created past Enna Kros which is threatened with devastation, and follows the player character as they befriend Mirages and fend off the forces attacking Valgallan. The gameplay is like to that of the principal game, though adapted for a mobile platform, and features multiple characters in Lilikin course.[17] [54] The game was complimentary-to-play and monetized itself via a gacha mechanic.[53] Meli-Melo was shut downwards on December 13, 2018.[55]
A mobile title based around Globe of Final Fantasy was always planned, just the team decided to stop production on the main game offset, and so use its avails to create a mobile spin-off to save on budget. Square Enix's partnered with Drecom to both develop and run the game. The gameplay and story theme was "casual", aiming information technology at younger modern audiences. The original game's artists were brought back to design new Mirages. The game'due south championship "méli-mélo" was suggested by Nomura; a French term meaning a "mishmash" or "mishmash", it was said to suit the game'due south premise and tone. For the music, Yamazaki was brought back to create a new version of "Innocent", which Chiba considered the theme tune of the serial.[56]
Earth of Terminal Fantasy Maxima [edit]
Earth of Terminal Fantasy Maxima is an expanded version of the original game, released worldwide on Nov half-dozen, 2018 for Nintendo Switch, Xbox One, PS4 and Windows. Maxima was fabricated available as paid DLC for the PS4 and Windows version.[57] Maxima includes new narrative elements, gameplay additions, new boss fights, search options for treasure chests and other elements, adjustments to capturing mirages, brusque narratives featuring new characters, a new ending, and well-nigh of the original DLC.[10] [58] In addition to these characters, the Champion Mirajewels included Firion (Terminal Fantasy II), and Y'shtola (Final Fantasy XIV). Final Fantasy Fifteen protagonist Noctis Lucis Caelum appears as part of a fishing minigame and as a Champion Mirajewel.[10] [57] The opening movie of Meli-Melo was also included in the game's theater mode.[58]
Tose returned to develop Maxima forth with Square Enix'southward Concern Division 3, and the game used the latest version of the Orochi engine.[ii] [59] Due to the original'south success, Chiba wanted to port the game to new systems, and decided to add new content equally an incentive. The "Maxima" subtitle was suggested by Nomura in reference to information technology being the greatest version of the game.[58] The new features were decided upon based on feedback from the player base.[60] A Switch port was planned for the original, only internal and technological issues prevented information technology. The Xbox One version was insisted on past Chiba to attain a wider audience overseas, and used the Windows version as its base.[58] [60] The upgrade was so big that the Vita version received no version due to its size limitations.[60] Maxima was produced in a fairly limited budget, which presented issues both with the content possible and recording voices for the new character scenarios.[58]
The Champion Mirajewels were the result of fan demands to play as Final Fantasy characters. Noctis'due south inclusion and minigame was due to Chiba, who got assets from Final Fantasy XV for Noctis'south fishing rods.[60] Chiba considered creating a defended scenario, just decided upon a fishing minigame following the release of the spin-off title Monster of the Deep: Final Fantasy Xv.[58] New Mirages were both created for the port, and added in from Meli-Melo.[60] Zack and Serah were called due to their close corresponding relationships with Cloud and Snow. Characters wanted by Chiba but ultimately dropped include the grapheme Hilderbrand from Last Fantasy XIV, and supporting character Aranea Highwind from Terminal Fantasy XV. Other dropped concepts were reworking Lann'due south dialogue to remove puns, and having commentary from the central cast. The latter was dropped as it made the narrative likewise metafictional. The secret ending was included to tease a possible sequel; Chiba already had the scenario for a sequel written out, ready to produce it if at that place was enough demand.[58]
Reception [edit]
World of Terminal Fantasy received "more often than not favorable" reviews, co-ordinate to video game review aggregator Metacritic.[61] [62]
Meghan Sullivan of IGN stated, "World of Last Fantasy is a humorous adventure that is just too beautiful for words, but its combat and exploration aren't diverse enough to support a campaign nearly equally long as this one. However, I did enjoy information technology for a long fourth dimension - more 30 hours - before it wore out its welcome."[4] While Heidi Kemps of GameSpot stated, "Unfortunately, yous have to put up with a off-white amount of frustration and filler before y'all become to enjoy the best of what Globe of Final Fantasy has to offer, namely charming writing and Final Fantasy fan service. If you're willing to put up with some of the game's mundane sequences, you'll get some enjoyment out of information technology, but if you're not a Terminal Fantasy fanatic, the magic in these moments may exist lost altogether."[vii]
The PS4 version debuted at number 3 on the Japanese sales charts, with 53,176 copies sold. The Vita version debuted at number iv, with 47,159 copies sold. The full came to over 100,000 units sold during its first week across both versions.[78] By belatedly November, the Vita version was the only version to remain in the peak ten.[79] Its total Japanese sales by 2017 totalled over 200,000 units.[56] In the United Kingdom, it charted at #eleven after its first week of retail sales.[eighty] By 2018, the original version of the game had sold 900,000 copies worldwide, which Chiba considered a success.[60]
References [edit]
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Notes [edit]
- ^ Production support and oversight by Square Enix Business concern Sectionalisation 3.[ane] [2]
- ^ Wārudo Obu Fainaru Fantajī (Japanese: ワールド オブ ファイナルファンタジー)
- ^ Wārudo Obu Fainaru Fantajī Meri-Mero ( ワールド オブ ファイナルファンタジー メリメロ )
External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/World_of_Final_Fantasy
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